原文網址: 必看!【20個吃驚的小常識 ^O^】(N) http://appnews.fanswong.com/show.php?id=313734&NANCY#ixzz2HSCDD3ak
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Squeeze your eyes hard, see it differently!
People who have attended technology conferences in the past several years are already familiar with this phenomenon, where social media is leveraged to allow the participants in a session or panel to comment and exchange questions and ideas in real-time. At Purdue, Hotseat is used to allow students to comment on the class as it proceeds, with everyone in the class including the professor able to see the messaging as it happens.
The Hotseat software allows students to use either Facebook, Twitter, Myspace (), or SMS to post messages during classes, or they can simply log in to the web site to post to and view the ongoing backchannel. Right now it’s only being pilot tested in two courses, but has already become a fast favorite for both teachers and students. Professor Sugato Chakravarty, whose personal finance course is one of the pilot tests, said, “I’m seeing students interact more with the course and ask relevant questions.”
And although it’s been optional for students to participate, so far 73% of the 600 or so in the pilot classes have used the software. We’ve seen Twitter become mandatory for journalism students at Australia’s Griffith University to some negative reaction, but this is a less structured implementation which may perhaps account for its more favorable reception.
As Chakravarty goes on to note, though, the application is called “Hotseat” for a reason — and professors will have to be resilient enough to take any potential criticism or even corrections from students in real-time. Nevertheless, he cites it as a “valuable tool for enhancing learning. The students are engaged in the discussions and, for the most part, they are asking relevant questions.”
Check out a video introduction to the Hotseat application below, and let us know what you think. Does social media have a natural place in the classroom? What role should Facebook () and Twitter (
) play in education?

Matt Webb on "Design is in Your Hands"
Fanufacture: Getting your fans to make your product. A quote I from on this [Infovore]: “Fans” act as an intermediate layer between the product and a mass market: they evangelise and amplify it. If you want to make a pun out of it, you could call them middle fan-agement. They take a product and enthuse about it to a wider audience; crowdsourced marketing, if you like.
Prototyping - You can't tell how well something will work until it's in your sweaty palm!
Innovation in small steps - else, you might risk overwhelming your users with the new "paradigms." Be selective!
David Merrill on "Cookie scale computers and other phsycal approaches to computing"
Traditionally, computering is done in a way that user use limited learned (and sometimes unnature) motions to interact with the objects appears on the monitors. It dominates our attention to one task at a time. Mobile device has test its phsycial size limitation, by making it pocket size that closely resembled to a candy bar. The limitation is no long technical but because it has reached the nearly smallest size that human can interact with the content on the small screens yet maintain a reasonable readability. David Merrill & MIT Media lab purposed new way of computing by having the user interact with computers in the real physical environment. It not only allow computers to become even smaller and human can interact with the devices using the familar gestures of everyday life. Thanks to April's TED video: Siftables : [Siftables on TED]
Brian Cronin & Natasha Alani on Mobile Literacy
The mental model that we are using in United States sometimes cannot be transferrable across different cultures. Some of the mental models we adapated as computer users, when transferred to mobile devices, it seems reasonable... however, it doesn't make sense to the people who skip computer and straight to mobile devices (which is common in 3rd world countries, and potentially future generation of tech users?)
Not much note on John Peterson on Public Architecture(it feels like a result of ethnographic study - even though they didn't have the actual study) & Robin Hunicke on WildFlower: The UX of game/play(use gaming into designs - create this sense of buddy, helper, etc even outside the games).
''''Scott Snibbe on Social Immersive Media
Scott Snibble showed us many video clip of his past projects. It's basically using our entire body (or shadow) as an engaging object with components on the screen or other people (a.k.a social). This can be presented as an art, an educational tool, or just an illustration. It is effective way to attract attention comparing to the traditional information slides.
工研院研發新產品紙喇叭,不但耗電量低,而且音質還非常好,打敗國際大廠,獲得美國年度科技創新獎。MP3一接上 接頭,音樂就從喇叭流洩而出,不過這個喇叭很不一樣,扁扁的形狀,從側面看幾乎跟厚紙板一樣薄,這是工研院最新研發的產品,神奇的喇叭上面有許多小孔,其 實就是超微小喇叭,整張紙喇叭,比50元硬幣厚度還要薄,而且非常軟,不管怎麼折、怎麼捲都可以,聲音完全不失真,還獲得了華爾街日報的年度科技創新獎!
這款可以彎曲的超薄音響喇叭,在比賽中可是打敗了惠普、摩托羅拉等大廠,未來準備技術轉移,進行量產,可以當壁紙,也能放在安全帽裡聽音樂,成為另外一個台灣之光。